October 21, 2026
Bringing the Board and Website to Life
A look at battlefield visuals, our experimental in-game storefront, and improvements to our testing and development tools.
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FROM THE STUDIO · BUILDS, BATTLES & BEHIND THE SCENES
Notes from the development of WHAM! BAM! HAM-HAM! and CardBrawler.
October 21, 2026
A look at battlefield visuals, our experimental in-game storefront, and improvements to our testing and development tools.
Read entryOctober 19, 2026
October 18–19 took Guilds from durable server foundations to an in-game Hub and Shard-powered Shop, while the webserver, match performance, and Domain rules received substantial attention.
Read entryOctober 17, 2026
October 17 brought a fuller Prototype Match HUD, reusable sprite-sheet animation support, and clearer tapped-card feedback to CardBrawler.
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October 14–16 brought clearer battlefield lanes, a livelier Prototype Match screen, a more responsive opponent, and sharper atlas-driven card feedback to CardBrawler.
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An October 12 CardBrawler update on shared match interactions, clearer combat cues, activity tracking, and rendering polish.
Read entryOctober 11, 2026
A CardBrawler update on combat keywords, phase-skipping card actions, and the first shared match interaction tools.
Read entryOctober 9, 2026
A player-first guide to WHAM! BAM! HAM-HAM! is now available, covering matches, Campaign Mode, side modes, cards, Heroes, and collections.
Read entryOctober 9, 2026
The WHAM! BAM! DevLog opens as a home for progress, experiments, and decisions behind the game.
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